Toon Boom Fundamentals - The Basics Part 2
This is the second in a series on the fundamentals of animation and using Toon Boom Studio. If you have not previously read Toon Boom Fundamentals - The Basics Part 1 you can do that now or after you read this installment. In part 2 you will be introduced to some fundamental concepts of animating and animation production. You will learn about the major work areas in Toon Boom Studio and get a better understanding for why they exist and why they are separated. You will also get some very enlightening insight into the make-up of the animation stand and how analogous Toon Boom is to photographic animation production. I've discussed this previously in other articles but I expect some "light bulbs" of creativity will turn on for many people after you read this latest presentation. We are covering a lot of material in part 2 so be sure to take advantage of the navigation features of the slide shows and flip back and forth as you read and follow the material presented.
9 Comments:
Whew! I am in loss for words as to how much I appreciated this chapter! This is what should be the first pages in any user manual for Toon Boom Studio! I can also see that it is made by experienced animators - but being so experienced, they might have forgotten how these two concepts (especially the one concerning Camera Videw) is creating a huge pitfall for those of us who know nothing about that!
If there is one detail I would have added, it would have been to point out where in TBS one changes between the two views as I at least found it a bit obscure.
But that is a minor detail. Amazing work! Like to have a wind machine blowing away the fog I have been walking in lately! :)
I just have to go and fecth my Visa card to add a small donation! The least what it is worth!
Much appreciated feedback. My goal is to educate, inform, and inspire. I try hard to provide the best content possible. I'm learning every day how to improve my presentation of complex information. Hearing from someone like yourself, that they got significant value from what I presented is the best reward I could ever want. And ultimately each person's future success is also my own success.
Thanks,
Thanks for posting so much information.
James M.
Thank you
Your tutorials are really well done. I especially like the analogy you make between old fashion camera animation and computer 2D animation.
I use to work in a darkened room with stacks of cells and an Oxberry animation stand many moons ago. Your site is very well done.
Thanks, I am glad you are finding it informative. I try to do my best to explain the usage of the tools provided in the software and to explore methods of communicating complex information. Like many areas in our society the historical context is so important and yet so often forgotten or just plain unknown which makes learning far more difficult.
Thank you for the very helpful information. I am just now learning TBS 5.
Modern computer animation usually uses 3D computer graphics, although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film.
Alex Frisch
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