<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6427226532542123709</id><updated>2012-01-07T14:46:06.993-05:00</updated><category term='Animation Project'/><category term='Layer Folders'/><category term='Articles Index'/><category term='Inking'/><category term='Alphabetical Index'/><category term='Cell Layer Ordering'/><category term='Cut-Out Animation'/><category term='Cell Swapping'/><category term='TBS Help Browser'/><category term='Drawing View'/><category term='Library'/><category term='Layers Definition'/><category term='Elements Definition'/><category term='Tips'/><category term='Tutorial'/><category term='Field Guide'/><category term='Key Framed Animation'/><category term='Velocity Curves'/><category term='Cell Numbering'/><category term='Onion Skinning'/><category term='Timeline'/><category term='Scene Planning Tools'/><category term='Exposure Sheet'/><category term='General'/><category term='Cell Definition'/><category term='Cell Notes'/><category term='Element Notes'/><category term='Color Management'/><category term='Flipping Drawings'/><category term='Perspective'/><category term='Track Folders'/><category term='Pegs'/><category term='Key Framing'/><category term='Element Folders'/><category term='Fundamentals'/><title type='text'>Cartooning In Toon Boom</title><subtitle type='html'>This blog is presented as a resource for users of Toon Boom Studio and to provide a valuable reference resource.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://animationcraft.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>43</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-2881951721345480755</id><published>2009-05-29T10:12:00.023-05:00</published><updated>2010-04-16T15:20:23.229-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Fundamentals'/><title type='text'>Toon Boom Fundamentals - The Basics Part  2</title><summary type='text'>This is the second in a series on the fundamentals of animation and using Toon Boom Studio. If you have not previously read Toon Boom Fundamentals - The Basics Part 1 you can do that now or after you read this installment. In part 2 you will be introduced to some fundamental concepts of animating and animation production. You will learn about the major work areas in Toon Boom Studio and get a </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=2881951721345480755' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2881951721345480755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2881951721345480755'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2009/05/toon-boom-fundamentals-basics-part-2.html' title='Toon Boom Fundamentals - The Basics Part  2'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-339362340279054068</id><published>2009-05-04T10:56:00.023-05:00</published><updated>2010-04-16T15:21:44.718-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Fundamentals'/><title type='text'>Toon Boom Fundamentals - The Basics Part 1</title><summary type='text'>This the beginning of a new "Basics" series for Toon Boom Studio. I plan on covering in detail many of the fundamental concepts of working with TBS in this series. In this Part 1 you will learn about some of the differences between "image" elements and "drawing" elements. You will learn how to import images into "image" elements and also how to import images into "drawing" elements. You will </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=339362340279054068' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/339362340279054068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/339362340279054068'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2009/05/toon-boom-fundamentals-basics-part-1.html' title='Toon Boom Fundamentals - The Basics Part 1'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-3802948526889320648</id><published>2009-04-11T18:27:00.023-05:00</published><updated>2010-04-16T15:24:56.705-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Cut-Out Animation'/><title type='text'>Animating Cut-Out Characters - Part 3</title><summary type='text'>Here is the long awaited part 3 of my series on animating cut-out characters. I apologize for the delay. If you have not read Animating Cut-Out Characters - Part 1 or Animating Cut-Out Characters - Part 2 previously then I suggest that you do so before proceeding here. We are doing a pose to pose approach of keyframe animating a character walking. By pose to pose we mean that we layout important </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=3802948526889320648' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/3802948526889320648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/3802948526889320648'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2009/04/animating-cut-out-characters-part-3.html' title='Animating Cut-Out Characters - Part 3'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-78028122506278990</id><published>2009-04-07T17:17:00.025-05:00</published><updated>2010-04-16T15:28:17.630-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Cut-Out Animation'/><title type='text'>Animating a Cut-Out Character in ToonBoom</title><summary type='text'>This is the third part of our new tutorial series on creating and animating cut-out characters in ToonBoom Studio. If you haven't read Building a Cut-Out Character in ToonBoom or Rigging a Cut-Out Character in Toon Boom previously, I suggest that you do that before proceeding here.Perhaps the most difficult aspect of this type of tutorial is the extensive complexity of the steps involved in </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=78028122506278990' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/78028122506278990'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/78028122506278990'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2009/04/animating-cut-out-character-in-toonboom.html' title='Animating a Cut-Out Character in ToonBoom'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-1649631630484483237</id><published>2009-04-06T17:12:00.019-05:00</published><updated>2010-04-16T15:33:40.227-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Cut-Out Animation'/><title type='text'>Rigging a Cut-Out Character in ToonBoom</title><summary type='text'>This is the second part in our new tutorial series on creating and animating cut-out characters in Toon Boom Studio. If you have not read Building a Cut-Out Character in ToonBoom previously, then I suggest that you take time to do that now.In the first part of this series we imported the black bird character into TBS. We outline the character using the drawing contour tool. Scaled the drawing to </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=1649631630484483237' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/1649631630484483237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/1649631630484483237'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2009/04/rigging-cut-out-character-in-toonboom.html' title='Rigging a Cut-Out Character in ToonBoom'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-5293818600889724767</id><published>2009-04-05T16:56:00.011-05:00</published><updated>2010-04-16T15:39:49.941-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Cut-Out Animation'/><title type='text'>Building a Cut-Out Character In ToonBoom</title><summary type='text'>This is the first part of a new tutorial series on creating and animating Cut-Out characters in ToonBoom Studio. Based on e-mails and comments which I have received as well as many postings on the Toon Boom User Forums, I have determined that there is a significant number of people who really want to see a detailed step by step tutorial style approach to this subject. I've written several </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=5293818600889724767' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/5293818600889724767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/5293818600889724767'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2009/04/building-cut-out-character-in-toonboom.html' title='Building a Cut-Out Character In ToonBoom'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-1939750797183736168</id><published>2008-10-31T12:52:00.057-05:00</published><updated>2010-04-16T15:46:10.105-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><title type='text'>Keyframing The Bouncing Ball</title><summary type='text'>In this tutorial, I am going to guide you through a step by step approach to creating a classical animation exercise, the bouncing ball, using the keyframe animation tools of Toon Boom Studio. Even if you're not really excited about creating this basic animation practice exercise, I hope you will find this tutorial very informative in that it uses a relatively simple animated action to </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=1939750797183736168' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/1939750797183736168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/1939750797183736168'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2008/10/keyframing-bouncing-ball.html' title='Keyframing The Bouncing Ball'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-4544824906973030</id><published>2008-02-12T10:11:00.008-05:00</published><updated>2010-04-16T16:00:41.452-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Cut-Out Animation'/><title type='text'>Animating Cut-Out Characters - Part  2</title><summary type='text'>In our last tutorial / article,  Animating Cut-Out Characters - Part 1 , we learned how to copy a library template into our project and how to manipulate the character's arm to begin to pose the Little Boy. If you missed reading that article, now would be a good time to stop and do so.For Part 2 in our series we are going to use the Toon Boom Studio supplied cut-out character Der Der. The Der Der</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=4544824906973030' title='19 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/4544824906973030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/4544824906973030'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2008/02/animating-cut-out-characters-part-2.html' title='Animating Cut-Out Characters - Part  2'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>19</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-5644871235157785500</id><published>2008-01-17T11:30:00.002-05:00</published><updated>2010-04-16T16:07:59.352-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Cut-Out Animation'/><title type='text'>Animating Cut-Out Characters - Part 1</title><summary type='text'>IntroductionThis is the first in a series of tutorials about creating and animating “cut-out” characters.  I’m going to try my best to be as in-depth as practical, so be patient, as my goal is to provide a definitive series on “cut-outs”. I plan to balance basic conceptual understanding of the subject with step by step “how to” guidance.Initial ConceptsFirst, I want to clearly define what I mean </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=5644871235157785500' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/5644871235157785500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/5644871235157785500'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2008/01/animating-cut-out-characters-part-1.html' title='Animating Cut-Out Characters - Part 1'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-454913412004940748</id><published>2008-01-11T10:48:00.000-05:00</published><updated>2008-01-11T12:35:32.377-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Library'/><category scheme='http://www.blogger.com/atom/ns#' term='Tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Perspective'/><category scheme='http://www.blogger.com/atom/ns#' term='Field Guide'/><title type='text'>Perspectives and Counters</title><summary type='text'>Library templates are very useful for saving your animation assets for future re-use. But here are a couple of useful examples of other ways to use your library templates as aids in doing your animation work.The first template is a frames counter. I can't keep track of how many times I would have wanted to have the current frame number displayed while I was watching a playback test. The playback </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=454913412004940748' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/454913412004940748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/454913412004940748'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2008/01/perspectives-and-counters.html' title='Perspectives and Counters'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-2226202308452234238</id><published>2007-12-16T09:13:00.001-05:00</published><updated>2010-04-16T16:13:45.198-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Key Framing'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><title type='text'>A Text Scrolling Technique In Perspective</title><summary type='text'>As frequently happens, this tutorial was inspired by a question on the Toon Boom Studio User Forums. The question was "is it possible to do a perspective style scroll similar to the Star Wars opening title sequence using TBS?" So here is a brief tutorial showing one possible technique that will give you that effect. I also included some applications of the TBS Color Transform Effect in animating </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=2226202308452234238' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2226202308452234238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2226202308452234238'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/12/perspectivetext-scrolling-technique.html' title='A Text Scrolling Technique In Perspective'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-4084311807584182858</id><published>2007-12-13T23:04:00.000-05:00</published><updated>2007-12-14T00:34:26.280-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Color Management'/><title type='text'>Creating A Custom Color Palette</title><summary type='text'>Recently there was a question asked on the Toon Boom Studio forums pertaining to having a "web safe" color palette. This question was referring to a standard set of colors that works with most browsers and client hardware on the Internet. Now I'm not a website designer, so I won't venture into discussing the merits of only using these "web safe" colors for your cartoons, but the question did </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=4084311807584182858' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/4084311807584182858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/4084311807584182858'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/12/creating-custom-color-palette.html' title='Creating A Custom Color Palette'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-7181094002233446188</id><published>2007-10-22T19:31:00.001-05:00</published><updated>2010-04-16T16:18:37.904-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>Thumbnail Planning Technique</title><summary type='text'>In this tutorial I'm going to show you some basic animation planning using thumbnail drawings to work out an action. This particular action is a cartoon style run which is an exaggerated  interpretation of a normal run.Examples of animation are often presented as highly finished pieces and there is a misconception that the animator started with the final version that is shown. I more often than </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=7181094002233446188' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/7181094002233446188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/7181094002233446188'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/10/thumbnail-planning-technique.html' title='Thumbnail Planning Technique'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-2129802812024404807</id><published>2007-10-15T09:00:00.000-05:00</published><updated>2007-10-15T13:11:18.942-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>Drop Shadow Technique</title><summary type='text'>One of the really fun features of Toon Boom Studio is the Drop Shadow Effect. In this tutorial I'm going to show how to apply a drop shadow effect to an animated character. The first step was to create a simple animation of our ant character walking in place. This animated cycle consists of 12 cells all in a single element. Just some simple hand drawn animation. I could have used multiple </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=2129802812024404807' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2129802812024404807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2129802812024404807'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/10/drop-shadow-technique.html' title='Drop Shadow Technique'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-7572841336107342665</id><published>2007-10-15T08:38:00.000-05:00</published><updated>2007-10-15T13:34:56.727-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>Using A Subtractive Animation Technique</title><summary type='text'>Recently on the Toon Boom Studio Forums a question was asked about doing tele-strator style animation. The idea being the desire to have the words or drawing to magically appear to be drawn out as you watch the movie. It is a really effective type of animation and surprisingly easy to produce. The secret is a technique called subtractive animation.To begin our subtractive animation tutorial, I </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=7572841336107342665' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/7572841336107342665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/7572841336107342665'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/10/using-subtractive-animation-technique.html' title='Using A Subtractive Animation Technique'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-4356298624996389856</id><published>2007-09-16T16:24:00.001-05:00</published><updated>2010-04-17T12:51:12.203-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>Introduction to Photo Cut-Out Animation Part 3</title><summary type='text'>In part 1 and part 2 of this series on photo cut-out animation; I used the graphic of a caricature of Friz Freleng and the Pink Panther to demonstrate how to convert a single graphic into a fun animation. In part 3, I’m going to try to demonstrate even more cartooning that you can do with the new "Import and Vectorize with Texture" feature of Toon Boom Studio V4.0.      Animation is usually </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=4356298624996389856' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/4356298624996389856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/4356298624996389856'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/09/introduction-to-photo-cut-out-animation_16.html' title='Introduction to Photo Cut-Out Animation Part 3'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-1607658769884068868</id><published>2007-09-11T12:26:00.000-05:00</published><updated>2007-09-11T17:32:54.746-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scene Planning Tools'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framing'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>Creating Multiple Shots In A Single Scene</title><summary type='text'>This tutorial is focused on using Toon Boom Studio to make a cartoon short. It is intended to provide an overview of some of the steps in creating a one scene short that is composed of several view point changes more technically referred to as "shots".Note: you can click on any image to view a larger versionIn making this cartoon short, titled "A Matter of Artistic Differences", once the concept </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=1607658769884068868' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/1607658769884068868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/1607658769884068868'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/09/creating-multiple-shots-in-single-scene.html' title='Creating Multiple Shots In A Single Scene'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-8532139979160638750</id><published>2007-09-09T15:13:00.002-05:00</published><updated>2010-04-17T12:55:24.701-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>Introduction To Photo Cut-Out Animation Part 2</title><summary type='text'>Last time I imported a bit mapped graphic cartoon into a drawing element using the “import and vectorize” command “with texture” as the vectorization type.  Next I copied the first cell and using the copy of that cell, I cut out the character of Friz Freleng. You can review the process by reading Part 1 of Introduction to Photo Cut-Out Animation.    So having prepared the Friz character, I need </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=8532139979160638750' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/8532139979160638750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/8532139979160638750'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/09/introduction-to-photo-cut-out-animation_09.html' title='Introduction To Photo Cut-Out Animation Part 2'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-9184459220179136506</id><published>2007-09-09T13:49:00.000-05:00</published><updated>2007-09-09T18:01:14.431-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>Introduction To Photo Cut-Out Animation Part 1</title><summary type='text'>One of the new features of Toon Boom Studio V 4.0 is a deceptively innocent change to “import and vectorize”. It is an added vectorization type “with texture”. This opens the doorway to many potentially new and creative ways to use TBS, the most significant of which is “photo cut-out animation”. Toon Boom already had excellent support for cut-out animation and this new feature really adds many </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=9184459220179136506' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/9184459220179136506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/9184459220179136506'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/09/introduction-to-photo-cut-out-animation.html' title='Introduction To Photo Cut-Out Animation Part 1'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-1532726573692186801</id><published>2007-06-05T12:27:00.002-05:00</published><updated>2010-04-17T13:10:46.091-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scene Planning Tools'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framing'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Fundamentals'/><category scheme='http://www.blogger.com/atom/ns#' term='Velocity Curves'/><title type='text'>Key Framed Animation Part 5</title><summary type='text'>Please be sure to review Key Framed   Animation - Part 1Key Framed   Animation - Part 2Key Framed Animation - Part 3Key Framed Animation - Part 4also review the demonstration scene .In Part 3 we constructed the underwater environment for our demonstration scene. In Part 4 we created the swimming cycle for our fish and we animated his swimming into the scene using a motion guide. The storyline </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=1532726573692186801' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/1532726573692186801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/1532726573692186801'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/06/key-framed-animation-part-5.html' title='Key Framed Animation Part 5'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-4453998496673733255</id><published>2007-06-01T18:31:00.000-05:00</published><updated>2007-06-01T19:45:12.574-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Wiki Wackey Wascally Wrabbit</title><summary type='text'>One of the most difficult challenges in trying to provide useful information for helping other TBS users is trying to find the best ways to organize and present material. I certainly try my best to answer questions that are asked on the TBS user forums, and I also set up a special Tips and Tricks thread there to act as a collection point for useful items that I wanted to share. But it quickly </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=4453998496673733255' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/4453998496673733255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/4453998496673733255'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/06/wiki-wackey-wascally-wrabbit.html' title='Wiki Wackey Wascally Wrabbit'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-3093143939383063207</id><published>2007-05-29T21:03:00.003-05:00</published><updated>2011-06-18T15:36:47.716-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scene Planning Tools'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framing'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Pegs'/><category scheme='http://www.blogger.com/atom/ns#' term='Fundamentals'/><title type='text'>Key Framed Animation Part 4</title><summary type='text'>Please be sure to review Key Framed  Animation - Part 1Key Framed  Animation - Part 2Key Framed Animation - Part 3before you continue with these next parts of this series.In Part 3 of this series we viewed an Example Scene and began discussing the steps to creating that scene. We saw the use of the scene planning select tool in the assembly of the underwater background environment. The scene </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=3093143939383063207' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/3093143939383063207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/3093143939383063207'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/05/key-framed-animation-part-4.html' title='Key Framed Animation Part 4'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-8603003227508983128</id><published>2007-05-21T16:02:00.003-05:00</published><updated>2011-06-18T15:40:11.002-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scene Planning Tools'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framing'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Fundamentals'/><title type='text'>Key Framed Animation Part 3</title><summary type='text'>Please be sure to review Key Framed   Animation - Part 1Key Framed   Animation - Part 2before you continue with these next parts of this series.Thinking and Planning        Successfully creating and producing animated content requires significant thought, preparation and planning. Trying to approach animation as ad-hoc improvisation is a recipe for major disappointment. You most likely will not </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=8603003227508983128' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/8603003227508983128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/8603003227508983128'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/05/key-framed-animation-part-3.html' title='Key Framed Animation Part 3'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-1176170531713027237</id><published>2007-05-17T21:09:00.001-05:00</published><updated>2010-04-17T13:16:44.581-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scene Planning Tools'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framing'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Pegs'/><category scheme='http://www.blogger.com/atom/ns#' term='Fundamentals'/><category scheme='http://www.blogger.com/atom/ns#' term='Velocity Curves'/><title type='text'>Key Framed Animation Part 2</title><summary type='text'>In Part 1 we discussed the basics of key framed animation. In part 2 we will begin to discuss how key framed animation is implemented and controlled in Toon Boom Studio.     First we want to review some background concepts.   Pictures are composed of multiple picture elements  As we all discussed in It's Elemental Part 1, animation is created by rendering a series of pictures in a sequence and </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/1176170531713027237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/1176170531713027237'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/05/key-framed-animation-part-2.html' title='Key Framed Animation Part 2'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-2860274743679354778</id><published>2007-05-14T11:40:00.002-05:00</published><updated>2010-04-17T13:21:05.661-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Key Framing'/><category scheme='http://www.blogger.com/atom/ns#' term='Key Framed Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Fundamentals'/><title type='text'>Key Framed Animation Part 1</title><summary type='text'>This article is the beginning of a series that will explore “key framed animation”. If you haven’t read It’s Elemental Part 1 and It’s Elemental Part 2 then I strongly recommend that you read them before proceeding through this series of articles. Up until now we have been making some comparisons between the physical world of hand drawn and photographed animation and the Toon Boom Studio virtual </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=2860274743679354778' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2860274743679354778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2860274743679354778'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/05/key-framed-animation-part-1.html' title='Key Framed Animation Part 1'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-5386242771810278980</id><published>2007-05-09T14:41:00.001-05:00</published><updated>2010-04-17T13:22:38.759-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Onion Skinning'/><category scheme='http://www.blogger.com/atom/ns#' term='Drawing View'/><category scheme='http://www.blogger.com/atom/ns#' term='Tips'/><title type='text'>Some Additional TBS User Tips</title><summary type='text'>Adding Contrast to Your Drawing ViewThis is a simple tip that can improve your use of the Onion Skinning feature in drawing view. You probably already are familiar with Onion Skinning but if not, be sure to read one of my previous tutorial articles A Good Place to Start Part 1. One of the nice features of Onion Skinning in Toon Boom Studio is that you can customize the color for displaying the “</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=5386242771810278980' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/5386242771810278980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/5386242771810278980'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/05/some-additional-tbs-user-tips.html' title='Some Additional TBS User Tips'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-25617897687404938</id><published>2007-05-09T09:05:00.001-05:00</published><updated>2007-05-16T10:45:19.422-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cell Numbering'/><category scheme='http://www.blogger.com/atom/ns#' term='Element Notes'/><category scheme='http://www.blogger.com/atom/ns#' term='Tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Cell Notes'/><title type='text'>More TBS User Tips and Tricks</title><summary type='text'>Sequential Numbering of Drawings in an ElementWhen I am doing an animation sequence, I like to have all my drawings sequentially numbered. There are many reasons that this is a useful practice. Besides being visually easier there is also the fact that if you use the cell swapping feature of the Properties panel you know that it presents your cells in sequential numerical order. Also if you use </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=25617897687404938' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/25617897687404938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/25617897687404938'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/05/more-tbs-user-tips-and-tricks.html' title='More TBS User Tips and Tricks'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-2845448255546214101</id><published>2007-05-09T06:15:00.000-05:00</published><updated>2007-10-05T19:24:20.481-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Key Framing'/><category scheme='http://www.blogger.com/atom/ns#' term='Inking'/><category scheme='http://www.blogger.com/atom/ns#' term='Cell Swapping'/><category scheme='http://www.blogger.com/atom/ns#' term='Library'/><category scheme='http://www.blogger.com/atom/ns#' term='Tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Flipping Drawings'/><category scheme='http://www.blogger.com/atom/ns#' term='TBS Help Browser'/><title type='text'>Miscellaneous  TBS UsageTips</title><summary type='text'>TBS Help in your personal browserI absolutely love the TBS help system, it is easily one of the best implementations of a help system ever. The keyword search is outstanding and if you aren't using it, you are cheating yourself out of a great resource.Now one complaint I use to have about the TBS help system was that it works in my web browser which used to be Internet Explorer and it was a pain </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=2845448255546214101' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2845448255546214101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2845448255546214101'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/05/miscellaneous-tbs-usagetips.html' title='Miscellaneous  TBS UsageTips'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-2257771156159292397</id><published>2007-05-08T12:50:00.000-05:00</published><updated>2007-05-16T10:41:18.929-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Layer Folders'/><category scheme='http://www.blogger.com/atom/ns#' term='Tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Track Folders'/><category scheme='http://www.blogger.com/atom/ns#' term='Element Folders'/><category scheme='http://www.blogger.com/atom/ns#' term='Timeline'/><title type='text'>Using Pegs as Timeline Track Folders</title><summary type='text'>This is the first in our Toon Boom Studio User Tips Series. These are just quick posts that highlight  how to use a specific feature, or tool in TBS. Sometimes they will just hopefully clarify existing information and other times they may introduce a totally new way to take advantage of a TBS feature.For anyone who has to deal with a large number of tracks in their timeline panel, I am sure you </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=2257771156159292397' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2257771156159292397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2257771156159292397'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/05/using-pegs-as-timeline-track-folders.html' title='Using Pegs as Timeline Track Folders'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-7266964378880638471</id><published>2007-04-24T12:16:00.001-05:00</published><updated>2010-04-17T13:24:50.046-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>Jump Into Animation - Part 2</title><summary type='text'>I set up a new animation project in Part 1. Then created a drawing element called "arc" and made a visual guide to follow while drawing this jumping action. Then I created another drawing element and roughed in the jump using a simple stick figure. Finally I created another drawing element and drew some solid volumes to act as a foundation for the character. So now I am creating another drawing </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=7266964378880638471' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/7266964378880638471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/7266964378880638471'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/jump-into-animation-part-2.html' title='Jump Into Animation - Part 2'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-1011173600986539951</id><published>2007-04-24T12:07:00.002-05:00</published><updated>2010-04-17T13:27:54.095-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>Jumping Into Animation - Part 1</title><summary type='text'>In our last tutorial we animated a stick figure throwing a ball. It introduced us to using TBS for making a simple animation and we learned to use "onion skinning" and to make "in between" drawings. If you missed it then please check out "A Good Place To Start - Part 1".We are going to do a slightly more involved animation this time. We will be doing a "jumping" action. It basically has three </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=1011173600986539951' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/1011173600986539951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/1011173600986539951'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/jumping-into-animation-part-1.html' title='Jumping Into Animation - Part 1'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-9101255659196772697</id><published>2007-04-22T20:06:00.002-05:00</published><updated>2010-04-17T13:34:30.677-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fundamentals'/><category scheme='http://www.blogger.com/atom/ns#' term='Exposure Sheet'/><category scheme='http://www.blogger.com/atom/ns#' term='Cell Layer Ordering'/><category scheme='http://www.blogger.com/atom/ns#' term='Animation Project'/><category scheme='http://www.blogger.com/atom/ns#' term='Timeline'/><title type='text'>It's Elemental - Part 2</title><summary type='text'>It is suggested that you  read  Part 1 before proceeding if you haven't read it previously.This is a continuation of a series aimed at exploring some of the fundamental concepts behind how Toon Boom Studio is organized. From my experience helping many people to use TBS, I have learned that understanding the metaphor behind the environment and how that metaphor evolved from traditional 2D hand </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=9101255659196772697' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/9101255659196772697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/9101255659196772697'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/its-elemental-part-2.html' title='It&apos;s Elemental - Part 2'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-206422762007150378</id><published>2007-04-18T22:11:00.001-05:00</published><updated>2010-04-17T13:35:39.008-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>A Good Place To Start - Part 2</title><summary type='text'>Be sure to read Part 1 before you read this next part of our tutorial.We previously set up a drawing element in TBS, renamed it, and then drew seven "key" poses to make a "stick figure" throwing action. That was animating on 2's and for most actions that would be a good choice. But throwing is a very "fast" action so we might be better served to animate it on 1's. This is an artistic choice not a</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=206422762007150378' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/206422762007150378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/206422762007150378'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/good-place-to-start-part-2.html' title='A Good Place To Start - Part 2'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-5011227401600999973</id><published>2007-04-18T21:54:00.000-05:00</published><updated>2007-04-19T01:08:49.156-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>A Good Place To Start - Part 1</title><summary type='text'>A recent posting on the Toon Boom Studio forums requested tutorial help for a 9 year old interested in getting started in animation. I thought back to when I was a young person and started animating and I remembered making "flip books" full of stick figures doing all sorts of actions. Today with products like Toon Boom Studio and Toon Boom Studio Express learning to animate is really fun and </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=5011227401600999973' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/5011227401600999973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/5011227401600999973'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/good-place-to-start-part-1.html' title='A Good Place To Start - Part 1'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-4131203403766891577</id><published>2007-04-15T19:56:00.001-05:00</published><updated>2010-04-17T13:36:38.957-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Drawing View'/><category scheme='http://www.blogger.com/atom/ns#' term='Layers Definition'/><category scheme='http://www.blogger.com/atom/ns#' term='Cell Definition'/><category scheme='http://www.blogger.com/atom/ns#' term='Fundamentals'/><category scheme='http://www.blogger.com/atom/ns#' term='Exposure Sheet'/><category scheme='http://www.blogger.com/atom/ns#' term='Elements Definition'/><category scheme='http://www.blogger.com/atom/ns#' term='Field Guide'/><title type='text'>It’s Elemental – Part 1</title><summary type='text'>All animation is created by rendering a series of pictures in a sequence and displaying those pictures at a sufficient rate of speed so as to generate the phenomena called “persistence of vision”. One of a cartoon animator’s goals is to optically blend sequential images together to create the visual effect of continuous motion.   Pictures are composed of multiple picture elements  The individual </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=4131203403766891577' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/4131203403766891577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/4131203403766891577'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/its-elemental-part-1.html' title='It’s Elemental – Part 1'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-4066376463384663144</id><published>2007-04-15T12:05:00.000-05:00</published><updated>2007-04-15T17:19:46.924-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Introduction to Cartooning In Toon Boom</title><summary type='text'>In the past, TallGrassRadio Studios produced a series of website pages focused on providing information aimed at helping current and potential users of TBS. We use Toon Boom Studio as well as Flash and other software applications in our cartoon production work and wanted to provide, as a public service to other cartoon makers, helpful “Tips and Tricks”, “Answers to Frequently Ask Questions”, and </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=4066376463384663144' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/4066376463384663144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/4066376463384663144'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/introduction-to-cartooning-in-toon-boom.html' title='Introduction to Cartooning In Toon Boom'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-6640314884029738066</id><published>2007-04-15T10:53:00.004-05:00</published><updated>2010-04-17T13:42:31.692-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Alphabetical Index'/><title type='text'>Alphabetical Index</title><summary type='text'>This blog article is the continuously updated  cross reference  of posting labels. Each link will retrieve all articles connected by a common posting label. The list is alphabetically ordered by label name. Alphabetical Index of Label Cross References to Posted Articles    Cell Definition  Cell Layer Ordering   Cell Notes   Cell Numbering   Cell SwappingCut-Out AnimationColor Management  Drawing </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=6640314884029738066' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/6640314884029738066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/6640314884029738066'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/alphabetical-index.html' title='Alphabetical Index'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-2305035621945110536</id><published>2007-04-14T17:44:00.005-05:00</published><updated>2010-04-16T15:18:34.863-05:00</updated><title type='text'>Interesting Links To Visit</title><summary type='text'>These are links to other resources that I hope you will visit. I add new links frequently so check back often. And you can e-mail me if you have a website you feel should be added to this page.Reference Sources For Using Toon Boom Animation ProductsThe Cartooning in Toon Boom WIKIThis is the companion website to the Cartooning in Toon Boom blog. It is a collaborative community project to build a </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2305035621945110536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/2305035621945110536'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/interesting-links-to-visit.html' title='Interesting Links To Visit'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-6162540242010517222</id><published>2007-04-14T17:02:00.004-05:00</published><updated>2009-04-15T19:53:50.539-05:00</updated><title type='text'>Profile of the Author</title><summary type='text'>Caricature courtesy of Zeb at ZEBtoonzI certainly hope that you are enjoying the articles and tutorials  that I'm writing here for Cartooning in Toon Boom. I have been a cartoonist and animator since my early teens in the 1960's. My goal with this blog is to provide knowledge, inspiration and encouragement for anyone who is interested in cartooning and making cartoons particularly using Toon Boom</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/6162540242010517222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/6162540242010517222'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/profile-of-author.html' title='Profile of the Author'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-355260599461938927</id><published>2007-04-14T12:51:00.007-05:00</published><updated>2009-05-29T12:24:25.528-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Articles Index'/><title type='text'>Alphabetical Index of Posted Articles</title><summary type='text'>This blog article is the continuously updated listing of posted articles. Each link will retrieve the selected article. The list is alphabetically ordered by article title    Alphabetical Index of Posted Articles   A Good Place to Start - Part 1     A Good Place to Start - Part 2A Text Scrolling Technique In PerspectiveAnimating a Cut-Out Character in Toon BoomAnimating Cut-Out Characters - Part </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=355260599461938927' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/355260599461938927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/355260599461938927'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/alphabetical-index-of-posted-articles.html' title='Alphabetical Index of Posted Articles'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-6276967729118661591</id><published>2007-04-14T12:35:00.009-05:00</published><updated>2009-05-29T12:26:33.155-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Articles Index'/><title type='text'>Index of Posted Articles by Category</title><summary type='text'>This blog article is the continuously updated listing of posted articles. Each link will retrieve the selected article. The list is alphabetically ordered by article title by category.         Index of Posted Articles by CategoryCut-Out AnimationAnimating a Cut-Out Character in Toon BoomAnimating Cut-Out Characters - Part 1Animating Cut-Out Characters - Part 2Animating Cut-Out Characters - Part </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=6276967729118661591' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/6276967729118661591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/6276967729118661591'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/index-of-posted-articles-by-category.html' title='Index of Posted Articles by Category'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-7917042020733483706</id><published>2007-04-14T08:34:00.008-05:00</published><updated>2011-07-08T11:42:50.853-05:00</updated><title type='text'>Toon Boom Studio Learning Track</title><summary type='text'>     Introduction and Fundamental Concepts      It's Elemental - Part 1    It's Elemental - Part 2    A Good Place to Start - Part 1     A Good Place to Start - Part 2  Jumping Into Animation - Part 1     Jumping Into Animation - Part 2        Toon Boom Fundamentals - The Basics Part 1Toon Boom Fundamentals - The Basics Part 2Key Framed Animation  Key Framed Animation - Part 1  Key Framed </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=7917042020733483706' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/7917042020733483706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/7917042020733483706'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/toon-boom-studio-learning-track.html' title='Toon Boom Studio Learning Track'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6427226532542123709.post-7532905020791271039</id><published>2007-04-14T08:25:00.002-05:00</published><updated>2008-03-03T11:31:41.276-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Articles Index'/><title type='text'>Spanish Language Version Articles Index</title><summary type='text'>This is an index of articles from the Cartooning In Toon Boom blog that have been translated into the Spanish language by Jose Antonio Bautista under permission from Tall Grass Radio Studios.It's Elemental Part 1 ... Lo esencial Parte 1It's Elemental Part 2 ... Lo esencial Parte 2Key Framed Animation Part 1 ... Animación Por Claves Parte 1Key Framed Animation Part 2 ... Animación Por Claves - </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6427226532542123709&amp;postID=7532905020791271039' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/7532905020791271039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6427226532542123709/posts/default/7532905020791271039'/><link rel='alternate' type='text/html' href='http://animationcraft.blogspot.com/2007/04/spanish-language-version-articles-index.html' title='Spanish Language Version Articles Index'/><author><name>J.P. Keslensky</name><uri>http://www.blogger.com/profile/08220309553593320424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://1.bp.blogspot.com/_1MVBLqE9XLY/S8ZNm6b5gOI/AAAAAAAAADY/BocA8QngcOo/S220/Bentley.png'/></author><thr:total>0</thr:total></entry></feed>
